using System;
using Server;
using Server.Gumps;
using Server.Network;

namespace Server.Engines.VeteranRewards
{
	public class RewardConfirmGump : Gump
	{
		private Mobile m_From;
		private RewardEntry m_Entry;

		public RewardConfirmGump( Mobile from, RewardEntry entry ) : base( 0, 0 )
		{
			m_From = from;
			m_Entry = entry;

			from.CloseGump( typeof( RewardConfirmGump ) );

			AddPage( 0 );

			AddBackground( 10, 10, 500, 300, 2600 );

			AddHtmlLocalized( 30, 55, 300, 35, 1006000, false, false ); // You have selected:

			if ( entry.NameString != null )
				AddHtml( 335, 55, 150, 35, entry.NameString, false, false );
			else
				AddHtmlLocalized( 335, 55, 150, 35, entry.Name, false, false );

			AddHtmlLocalized( 30, 95, 300, 35, 1006001, false, false ); // This will be assigned to this character:
			AddLabel( 335, 95, 0, from.Name );

			AddHtmlLocalized( 35, 160, 450, 90, 1006002, true, true ); // Are you sure you wish to select this reward for this character?  You will not be able to transfer this reward to another character on another shard.  Click 'ok' below to confirm your selection or 'cancel' to go back to the selection screen.

			AddButton( 60, 265, 4005, 4007, 1, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 95, 266, 150, 35, 1006044, false, false ); // Ok

			AddButton( 295, 265, 4017, 4019, 0, GumpButtonType.Reply, 0 );
			AddHtmlLocalized( 330, 266, 150, 35, 1006045, false, false ); // Cancel
		}

		public override void OnResponse( NetState sender, RelayInfo info )
		{
			if ( info.ButtonID == 1 )
			{
				if ( !RewardSystem.HasAccess( m_From, m_Entry ) )
					return;

				Item item = m_Entry.Construct();

				if ( item != null )
				{
					#region Veteran Rewards
					if ( item is Server.Items.RedSoulstone )
						((Server.Items.RedSoulstone) item).Account = m_From.Account.Username;	
					#endregion
					
					if ( RewardSystem.ConsumeRewardPoint( m_From ) )
						m_From.AddToBackpack( item );
					else
						item.Delete();
				}
			}

			int cur, max;

			RewardSystem.ComputeRewardInfo( m_From, out cur, out max );

			if ( cur < max )
				m_From.SendGump( new RewardNoticeGump( m_From ) );
		}
	}
}